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All post-processing and color grading was completed directly within Unreal. The team also built a physical camera rig that was able to capture movements in-engine using virtual reality, adding an enhanced dimension of realism to the short. With UE 4.21 at the heart of the real-time pipeline, Quixel’s artists were able to iterate on the go, eliminating the need for previsualization or post-production. Partners such as Beauty & the Bit, SideFX and Ember Lab worked together with Quixel to bring this project to life. Quixel brought together artists from games, VFX and architectural visualization to prove how Unreal Engine enables multiple industries to converge when leveraging a real-time pipeline. The high fidelity of the physically-based scans delivers results that are remarkably photorealistic. Megascans provided standardized content from the get-go, which simplified production by eliminating the need to build assets from scratch.
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The result is “Rebirth,” a 1:45 real-time cinematic set in a futuristic alien landscape. To prepare for the project, Quixel spent a month in ice-cold rain and thunderstorms scanning locales in Iceland, returning with over 1,000 scans, capturing a wide range of eco-regions and natural environments to feature in the short.