![long war rocketeer long war rocketeer](https://static.wikia.nocookie.net/disney/images/0/06/R.jpg)
The odds for that happening is, with the 65 initial aim of the Sectoids on Impossible: 65 (Aim)-45 (full cover) = 25% to hit with one, 6.25% to hit with both.Ħ.25% * 0.25 = 1.56% that the Mind Merged one got a critical. What are the odds of a bad scenario? One Sectoid Mind Merging with the second, and the second and third both shooting and hitting, with the Mind Merge Sectoid rolling a critical. So having an early Will To Survive Rocketeer will cause the first month to be effortless, being safe even behind half cover.
#LONG WAR ROCKETEER FULL#
They will do 2-3 damage if you are behind full cover.Īn early Rocketeer with Will To Survive, resulting in 2.5 DR behind full cover, would receive 0-1 damage in 87.5% of the cases.īehind half cover, the Rocketeer would have 2.17 DR, receiving 0-1 damage in about 79.25% of times. Sectoids and Dronesīoth Sectoids and Drones deal initially 3 damage with their weapons with 0% crit chance. Activating their overwatch would would only do max 3 damage. The above shows a flanked shot that can result in a crit. They will do only one damage in most cases as long as you are behind full cover, and basically no damage if you get any Damage Resistance on top of what full cover provides.īut as stated, they will rarely attack in this way, and most of the time they do shot, they will be shooting at a flanked unit. Their aim will climb after 210 alien research, and their damage will start to climb after 300. Shooting isn’t the main attack form of the Seekers, so they do only 2 damage initially, with 0% crit and 65% aim. I will here list the amount of damage dealt based on what enemy is shooting and how much Damage Reduction is being applied on Impossible Difficulty.Ī lot of complicated calculations, and is conducted on a Excel spreadsheet to reach to the conclusions listed in this article.